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Boids Simulation
Introduction
The project aims to simulate flocking behavior using the Boids model by Craig Reynolds with C++ and SFML.
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Time: May 2023
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Individual Project
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Programming: C++, SFML
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Full Project Report Link: Boids Simulation Report
Implementation and Analysis
The basic goal of the project is to implement flock simulation in 2D space using the three principles of Boids model:
1) separation, 2) alignment, and 3) cohesion.
The project would also aim to achieve following goals:
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Target Seeking & Predator Avoidance
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Quad Tree Optimization​
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